Dr. Bernadette Spieler

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05/2018
Doktoratsstudium der technischen Wissenschaften, Informatik
Technische Universität Graz (Österreich), Institut für Softwaretechnologie
Abschluss: Doktorin der technischen Wissenschaften (Dr. techn.)
Dissertation: Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding
Link: https://catrob.at/SpielerPhD
Schwerpunkt: Application Development, SW-Development, Computer Science Education, Constructionism, Gender Mainstreaming, Diversity Management            

10/2014
Masterstudiengang eHealth, Fachhochschule JOANNEUM, Graz (Österreich)
Abschluss: Master of Science in Engineering
Schwerpunkt: Health Sciences, Medical Informatics, Application Development

07/2012
Bachelorstudiengang Informationsmanagement, FH JOANNEUM, Graz (Österreich)
Abschluss: Bachelor of Science in Engineering
Schwerpunkt: Software Development, Lerntheorien, Digital Media, Game Design, Usability

 

Akademische Positionen und sonstige relevante Berufserfahrung

seit 11/2019
Erfüllung der Aufgaben der Professur für Didaktik Informatik, Leitung der Abteilung Informatik Didaktik
Institut für Mathematik und Angewandte Informatik, Universität Hildesheim

10/2019 - 08/2018
Universitätsassistentin (postdoctoral), Technische Universität Graz (Österreich)
Institut für Softwaretechnologie, Catrobat Team (www.catrobat.org), Product Ownerboard, Leitung Entwicklungsteam Web

06/2017  – 07/2018
Universitätsassistentin (predocutoral), Technische Universität Graz (Österreich)
Institut für Softwaretechnologie, Catrobat Team (www.catrobat.org), Leitung Entwicklungsteam Android, Head of Development

01/2015  – 06/2017
Projektassistentin, Technische Universität Graz (Österreich)
Institut für Softwaretechnologie, EU Horizon 2020 Projekt „No One Left Behind“ (http://no1leftbehind.eu/)

04/2012  – 05/2014
Softwareentwicklerin, Amt der Steiermärkischen Landesregierung
Organisation und Informationstechnik, eGovernment

 

Wissenschaftliche Veröffentlichungen

B. Spieler,  M. Grandl,  M. Ebner and W.  Slany. 2019. “Computer Science for all”: Concepts to engage teenagers and non-CS students in technology. Proceedings of the 13th European Conference on Games Based Learning, 2-3 October 2019, Odense, Denmark. https://arxiv.org/submit/2809888

B. Spieler,  V. Krnjic and W.  Slany. 2019. Girls Create Games: Lessons Learned. Proceedings of the 13th European Conference on Games Based Learning, 2-3 October 2019, Odense, Denmark. https://arxiv.org/submit/2765566

E. Gaeta, M.E. Beltrán-Jaunsaras, G. Cea, B. Spieler, A. Burton, R.I. García-Betances, D. Brown, H. Boulton and M.T. Arrendondo. 2019. Evaluation of the Create@School Game-Based Learning–Teaching Approach. Sensors – Open Access Journal 19(15):3251, DOI: 10.3390/s19153251

M. Lodi, D. Malchiodi, M. Monga, A. Morpurgo and B. Spieler .2019. Constructionist Attempts at Supporting the Learning of Computer Programming: A Survey. Olympiads in Informatics, 2019, Vol. 13, 99–121.

B. Spieler and  W. Slany.  2019.  A  Customised  App  to  Attract  Female Teenagers  to Coding.  Proceedings of the Conference  on  Gender  Research  (ICGR  2019),  11-12 April, 2019, Rom/Italy. https://arxiv.org/abs/1905.10065

B. Spieler and W. Slany. 2019. Intersectionality and Computer Science Education: Building sensitivity and awareness.18th Annual STS Conference Graz 2019.  In STS Conference Graz- BoA 2019 Research (ICGR’19). May 6-7, 2019, Graz, Austria.

B. Spieler and W. Slany. 2018. Game Development-Based Learning Experience: Gender Differences in Game Design. In Proceedings of the 12th European Conference on Games Based Learning. October 4-5, 2018, Sophia Antipolis, France. https://arxiv.org/abs/1805.04457

B. Spieler and W. Slany. 2018. Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments. Proceedings of the 5th Conference on Constructionism 2018. August 21 to 25, Vilnius, Lithuania. https://arxiv.org/abs/1805.04366

B.Spieler. 2018. Reinforcing Gender Equality by Analysing Female Teenagers’ Performances in Coding Activities: A Lesson Learned. In Proceed-ings of 4th GenderIT conference, Heilbronn, Germany, May 2018 (GenderIT’18), 11 pages. https://doi.org/10.1145/3196839.3196871

B. Spieler, C. Schindler, W. Slany, O. Mashinska, M.E. Beltràn, H. Boulton, D. Brown. 2017.  Evaluation of Game Templates to support Programming Activities in Schools. In Proceedings of the 11th European Conference on Games Based Learning. October 5-6, 2017, Graz, Austria. p. 600-609. https://arxiv.org/abs/1805.04517

B. Spieler, C. Schindler, W. Slany, and O. Mashinska. 2017. App Creation in Schools for different Curricula Subjects – Lessons Learned. In Proceedings of the 9th International Conference on Education and New Learning Technologies. July 3-5, 2017. Barcelona, Spain, p. 5814-5824. DOI: 10.21125/edulearn.2017. https://arxiv.org/abs/1805.04465

B. Spieler, A. Petri, W. Slany, C. Schindler, M.E. Beltàn, H. Boulton. 2016. Pocket Code: A Mobile App for Game Jams to facilitate Classroom Learning through Game Creation. In Proceedings of the 6th Irish Conference on game-Based Learning. September 1-2, 2016, Dublin, Ireland, p. 61-79. https://arxiv.org/abs/1805.04461

H. Boulton, B. Spieler, A. Petri, W. Slany, C. Schindler, M.E. Beltàn. 2016. The role of game jams in developing informal learning of computational thinking: a cross-European case study. In Proceedings of the 8th International Conference on Education and New Learning Technologies. Barcelona, Spain. July 4-6, 2016, p. 7034-7044. doi: 10.21125/edulearn.2016. https://arxiv.org/abs/1805.04458

A. Petri, C. Schindler, W. Slany and B. Spieler. 2016. Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. In Proceedings: Constructionism in Action 2016. February 1-5, 2016, Bangkok, Thailand, p. 109-116. https://arxiv.org/abs/1805.04462

A. Petri, C. Schindler, W. Slany, and B. Spieler. B. 2015. Pocket Code Game Jams: a Constructionist Approach at Schools. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. August 24-25, 2015. Copenhagen, Denmark, p. 1207-1211. http://dx.doi.org/10.1145/2786567.2801610.

M.E. Beltràn, Y. Ursa, A. Petri, C. Schindler, W. Slany, B. Spieler , M.F. Cabera-Umpierrez, M.T. Arredondo and S. de los Rios. 2015. Inclusive gaming creation by design in formal learning environments: ‘girly-girls’ user group in No One Left Behind. In Design, User Experience, and Usability: Users and Interactions. Los Angeles, USA, Vol. 9187, p. 153-161. https://doi.org/10.1007/978-3-319-20898-5_15 

 

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