On the Meaning of Synthetic Image Generation - A Production Aesthetic of 3D Computer Graphics
The research project dealt with the process of synthetic image generation in the context of commercial 3D software from a perspective of production aesthetics. Fundamentally, this involved the question of which cultural artifacts find their way into software environments through the development of algorithms, and to what extent these traces are subsequently carried forward or reproduced through the use of the applications. As a result, the study traces historical developments in the field of computer graphics endeavors and places them in a U.S.-related cultural-historical context that, due to its focus on graphics, also pays particular attention to the image culture anchored in the United States.
Practice-oriented BA studies in communication design in Hanover, Germany and Columbus, Ohio, USA with a focus on 3D animation // Subsequently, cultural-theoretical MA studies in the field of design and media in Hanover // 2015 to 2018 research assistant at the University of Applied Sciences and Arts Hanover, Faculty III - Media, Information and Design as well as at the Institute for Visual Arts and Art Studies at the University of Hildesheim // From April 2019 to March 2022 fellow in the Research Training Group "Aesthetic Practice" in the Department of Cultural Studies and Aesthetic Communication at the University of Hildesheim // Since 2018 lecturer for cultural theory at the Department of Design and Media, Faculty III - Media, Information and Design, University of Applied Sciences and Arts Hanover.
2022: Strangely Humorous – Tim Burton’s Cinematic Bag of Tricks. Interdisciplinary Conference ‘Destroy Media! Humor as a Strategy of Contemporary Visual Practices’, University of the Arts Bremen, Germany. May 2022.
2021: Algorithmen der Ähnlichkeit. Congress-Section ‘Nach dem Postkolonialismus? Ähnlichkeit als kulturtheoretisches Paradigma’, XIV. IVG-Congress ‘Wege der Germanistik in transkulturellen Perspektiven’ Palermo, Italy. July 2021.
2019: He’s so fluffy I’m gonna die! – Der bildsprachliche Kosmos im computeranimierten Kinofilm. Conference ‘Piktogrammatik – Grafisches Gestalten als Weltwissen und Bilderordnung’, University of the Arts Bremen, Germany. June 2019.
expected release 2022: Algorithmen der Ähnlichkeit. Jahrbuch für internationale Germanistik, Lausanne: Peter Lang. (English title of contribution: ‘Algorithms of Similarity’)
2021: Der bildsprachliche Kosmos im computeranimierten Kinofilm. In: Piktogrammatik. Grafisches Gestalten als Weltwissen und Bilderordnung. Ed.: Annette Geiger and Bianca Holtschke. Bielefeld: transcript, 2021, pp. 136-161. (English title of contribution: ‘The visual cosmos in computer-animated motion pictures.’)